Summary
I am a Character Designer working primarily in television animation. I have a talent for turns and matching style. I love to populate worlds with incidentals/background characters. I work very fast and can quickly rough and clean turns, mouth packs, and special poses. I work primarily from home and have so for many studios, large and small. I have been animating in Toonboom harmony for nearly 10 years. I work mostly in the adobe suite depending on the projects need. I genuinely love what I do and hope to continue creating characters for as long as I’m able. I am a proud member of The Animation Guild Local 839 Union.
Experience
Character Design, Nickelodeon Animation (UNION) (2024) “Baby Shark’s Big Show” Season 3
Designed over 20 special poses for season 3
Cleaned up and colored assets in Adobe Animate
Designed several props
Worked closely with the Art Director to meet tight deadlines and keep the show on schedule
Character Design, Nickelodeon Animation (UNION) (2022 -2023 ) “Baby Shark’s Big Movie”
Designed Turnarounds for several characters
Cleaned up and prepped assets in Adobe Animate for Delivery
Designed incidentals for various scenes throughout the film
Designed the basic mouth pack to be used by nearly all the incidentals
Animated several sequences for the music video in the film
Completed special poses and held frames as needed
Checked over 50 assets and adjusted them as needed to ensure there were no problems before delivering.
Character Design, Titmouse (UNION) (2021 - 2022) “Royal Crackers” Season 1
Provided Turnarounds for the entire Main cast as well as many secondary characters through season 1
Designed mouth packs and blink packs
Designed over 20 incidentals and animals to help establish style of the world.
Designed special poses and held frames for various characters.
Character Design, Titmouse (UNION) (2020 - 2021) “Fairfax”
Designed and turned 30+ characters and incidentals
Designed 10 mouth packs through the first two seasons
Meticulously designed crowd shots in a timely manner
Designed full turns and special poses for various characters
Character Design, Bento Box (UNION) (2020 Mar – May 2020) “The Great North”
Designed 20 incidentals with back ¾ views
Cleaned 10 mouth packs
Addressed notes and Cleaned over 15 special poses and various Character turns
Designed full turns and special poses for various characters
Character Design, Bento Box (UNION) (2018 – 2020) “Central Park”
Designed 50 plus incidentals throughout the first season
Worked closely with the art director to help find the show style
Designed full turns and special poses for various characters
Character Design, Bento Box (UNION) (2016-2017) “Legends of CH”
Designed over 30 Principle and supporting Characters for Season 2
Cleaned, colored, and redressed 40 + Characters
Completed 20 + turns
Animator/Cleanup/Color, Creative Capers (2014 - 2015)
Clean up, rig, and animate characters for several apps, mobile games, and shows
Responsible for functionality of layered assets
Gave direction and managed a team of junior animators
QC on all final animations
Worked closely with programming team to ensure visual integrity and to meet incredibly tight deadlines.
Segment Director, Six Point Harness (2014 - 2015) “Like, Share, Die”
Directed animated segments for Fusion show “Like, Share, Die”
Provide storyboards and animatic for each sequence animated
Character design from concept to completion
Rigged all characters in flash
Animated over 10 characters for animated segments
Lead Animator, Disney Interactive (2012 - 2014)
Animated over 30 + portal animations for all main characters in the Disney game “Where’s my Water 2”
Oversaw all game animation including UI/UX for main menu and buttons
Managed animation team and provided artistic guidance to ensure Disney quality
Rigged all main characters for several Disney games/apps
Education (2007)
Bachelors in Animation
Platt College, Alhambra, CA
Skills
Adobe Flash, Photoshop, Illustrator, Toonboom Harmony, Character Design, Animation, Background Design, Prop Design, Rigging, Logo Design, UI/UX design.